
I do not want to be an overpowered god who can one-shot any foe with a dirty look. In a Lord of the Rings game, I do not want to be doing meaningless kill ten rats quests for faceless NPCs. When I want to play WoW, I’ll just play WoW.Īnd more importantly, if there’s one setting that doesn’t belong in that mould, it’s Lord of the Rings. It’s the same old story: It’s a WoW clone, through and through. But when I finally got around to trying it, I barely lasted an hour. After a couple hours, it was just making my brain hurt, and not in a fun TSW kind of way.Īs a big fan of both Lord of the Rings and MMOs, LotRO seems like a game I should love. I thought it’d be the infamously cruel and ruthless community that drove me away from EVE - I did love how the very first thing the tutorial tells you is “don’t trust the other players” - but actually it was the clunky UI and stiff gameplay that I couldn’t get over. The phrase “a mile wide and an inch deep” does come to mind. And again, that’s fine, and they do it well enough, but it’s just not what I’m looking for in a game. It strikes me as more of an exploration sandbox/kleptomania simulator. It gets classified as an action RPG, but it’s not. I can definitely see how Skyrim could be an amazing experience for a certain kind of gamer. Its constant humour and silliness screams casual game, but the actual gameplay is a brutally grindy homage to the days when MMOs were more like second jobs. It has a deep backstory, but Twitter-style word count limits on quest text. I could just see that this was a game that didn’t know who its audience was. But now I can’t prove that, so my opportunity to gloat has been denied. I regret that my article never saw the light of day, because I feel like I was one of the few who predicted WildStar’s collapse early on (if anything I underestimated how badly it would crash and burn). Overall, though, I found the glacial pacing, grindy gameplay, and obnoxious forced humour were enough to turn me off the game pretty fast. Seuss MMO - but I never did learn to like the character models. And the environment art grew on me - like playing a Dr. The combat was also pretty fun solo, though it turned into an incomprehensible rainbow spew in a group setting. Every MMO on the market should be rushing to steal WildStar’s housing system wholesale. The fact that I never returned to WildStar after the beta should give you some idea of what I thought of it. Unfortunately, due to circumstances outside my control, the article never saw the light of day. I played WildStar during its open beta, and I actually wrote up a fairly extensive impressions piece for a paying client. This isn’t necessarily an exhaustive list of games I’ve played but not blogged about, but these are the more noteworthy ones. Today, the unblogables will come to light (all right).

I don’t have enough to say about each one to fill a whole post, but I thought it might be interesting to collect them together into one quick list. Usually games that I didn’t play for very long. Over the years, I’ve mostly been consistent about blogging on every game I’ve played, but there are exceptions.
